A wave-combat roguelike about stacking relics until the math gets silly — built entirely inside Minecraft, out of nothing but commands. No mods, no plugins.
Synergybound turns a Minecraft world into a run-based arena crawler. You fight, you loot, you build a broken combination of relics — then you take it into the depths.
Three fixed arenas, each running a wave / cycle state machine: clear a round of waves, the shop opens, spend your crystals, press the button, go again. The final round of each arena is an optional challenge — skip the healing fountain if you dare.
Run mode drops you into a procedurally generated labyrinth — rooms are laid out by an in-game maze generator and stamped from structure templates, floor after floor. Locked combat rooms, key rooms, merchants, sacrifice doors.
Over a hundred relics roll from gift, shop and sacrifice pools. Everything stacks: duplicate copies get stronger, and most relics quietly multiply each other — freeze feeds vulnerability, blocks feed damage, money feeds everything.
The whole game is a datapack: an item engine with a per-player event queue, a generic trigger executor, scoreboard fixed-point math and marker-entity anchors. 1,000+ functions, one namespace, zero mods.
Every relic in the game, with its in-game description. Search by name, effect or pool, open the mechanic filter, or click any tag on a card to filter by that mechanic.